UX/UI Designer
Some are hesitant, some are in a hurry, some are overwhelmed. Each of them deserves an experience that feels clear, calm and on their side.
Talk to stakeholders and users before drawing anything.
Mind maps, Crazy 8s and storyboards. Rough and fast on purpose.
Watch real people use it, and find exactly where they get stuck.
Turn every finding into a visible change, then check it again.
As a freelance technical artist, I built node-based shaders in Unreal Engine and procedural assets and effects in Houdini. Procedural work means designing the rules, not just one result, and checking that they hold up every time.
That way of thinking pulled me into UX/UI design. I still bring the technical artist's habits: thinking in systems, caring about visual craft, and testing until things work for the person on the other end.