Hadi Alabdullah

UX/UI Designer

Behind every screen is a person trying to make a decision.

Some are hesitant, some are in a hurry, some are overwhelmed. Each of them deserves an experience that feels clear, calm and on their side.

Selected work

2026

01

D6 Tabletop Café

Website redesign · Client

D6 homepage, desktop
D6 homepage, mobile

A local board game café's website sent customers to the phone for answers. The redesign lets them book a room, find events and read the menu on their own.

Role

Sole UX designer

Timeline

12 weeks

Testing

8–10 → 9–10 out of 10 after fixes

02

Second Thought

Mobile app · Self-initiated

Second Thought homepage, light mode
Second Thought homepage, dark mode

People buy things they regret, then keep them because returns are a hassle. Second Thought helps them pause before an impulse purchase and reflect on it afterward.

Role

Sole UX designer

Timeline

9 weeks

Testing

7–10 → 9–10 out of 10 after fixes

Approach

  1. Listen

    Talk to stakeholders and users before drawing anything.

  2. Explore

    Mind maps, Crazy 8s and storyboards. Rough and fast on purpose.

  3. Test

    Watch real people use it, and find exactly where they get stuck.

  4. Refine

    Turn every finding into a visible change, then check it again.

Background

From procedural worlds to people.

As a freelance technical artist, I built node-based shaders in Unreal Engine and procedural assets and effects in Houdini. Procedural work means designing the rules, not just one result, and checking that they hold up every time.

That way of thinking pulled me into UX/UI design. I still bring the technical artist's habits: thinking in systems, caring about visual craft, and testing until things work for the person on the other end.

More about me →